Market types
All market types, with the sports, event types and periods they are offered for. Resolves the typeId of a market.
GET /api/v1/market-types
| ID | Name | Sports | Event type | Periods | Selection types | Specifier variants |
|---|---|---|---|---|---|---|
| 529 | Corner X 2-Way | Football, FIFA | Match | 12 | 2 | 1 |
| 530 | Team To Score Try X 2-Way | Rugby League, Rugby Union | Match | 8 | 2 | 1 |
| 533 | Goals Over/Under | Football, Aussie Rules+2 | MatchOutright | 17 | 4 | 2 |
| 534 | Correct Round Played | Virtual Mortal Kombat, Virtual CS:GO+1 | Match | 3 | 3 | 0 |
| 536 | Longest Combo | Virtual Mortal Kombat | Match | 1 | 3 | 0 |
| 537 | Remaining Time Over/Under | Virtual Mortal Kombat, Virtual Street Fighter+2 | Match | 4 | 2 | 1 |
| 538 | Crushing Blows Over/Under | Virtual Mortal Kombat | Match | 1 | 2 | 1 |
| 539 | Fatality or Brutality | Virtual Mortal Kombat | Match | 1 | 2 | 0 |
| 540 | Prior Wins | Virtual Mortal Kombat | Match | 1 | 1 | 0 |
| 541 | Player Crushing Blows Over/Under | Virtual Mortal Kombat | Match | 1 | 2 | 1 |
| 542 | Player Max Combo Over/Under | Virtual Mortal Kombat, Virtual Street Fighter+1 | Match | 3 | 2 | 1 |
| 543 | Max Combo Damage Over/Under | Virtual Mortal Kombat | Match | 1 | 2 | 1 |
| 544 | Correct Kills Score | Virtual CS:GO | Match | 1 | 2 | 0 |
| 545 | Team to Take First Shot | Virtual Rocket League, Virtual NBA2k | Match | 2 | 2 | 0 |
| 546 | First Shot Success | Virtual Rocket League, Virtual NBA2k | Match | 2 | 2 | 0 |
| 547 | Team Starting Score | Virtual Rocket League | Match | 1 | 3 | 1 |
| 548 | Time Elapsed Over/Under | Virtual Rocket League | Match | 1 | 2 | 1 |
| 549 | Total Demolitions Over/Under | Virtual Rocket League | Match | 1 | 2 | 1 |
| 550 | Player to be Booked | Football | Match | 6 | 1 | 0 |
| 551 | First Player to be Booked | Football | Match | 1 | 2 | 0 |